![]() ![]() Also after you perches the land you can take down the realty signs by walking up to them and deactivating them. There are 4 other farm locations on the map with the elm creek barns but none of the doors will work until you perches the land. Most of the ranch buildings will only show up if you are in new farmer mode. You have to unzip the buildings pack and drag them into your mods folder. There are two files that you have to download one is the map and one is the separate buildings pack which include the EMR sawmill and the OK Used Mods dealership that has been updated for FS22. I love the Elm Creek barns except for the fact that you can’t go in them so I’ve taken some of them into blender and I’ve given them interiors and working doors. Custom environment and a custom crop calendar. From farming in the river valley and the high plains, logging in the densely forested mountains and mining across the map. This map gives you the opportunity to do just about anything that FS22 has to offer. It is a large river valley with mountains on one side and on the other side large open high plains. NEW: Can spawn any type of bale! Round or square, all sizes and all types (straw, silage, cotton etc).Hello everyone! So after a long process and a ton of hours, I am so happy to present to you “Elk Mountain Wyoming” for FS22! It’s a 4x map and at the moment only for PC. NEW: Can spawn any type of pallet (tied to filltypes, i.e. NEW: Added option to save the game via the menu or a 'quick save' hotkey FIX: The game should no longer crash when exiting/restarting via the console command 'ee' FIX: Add/remove money should now work properly in multiplayer FIX: Fixed the multiplayer issues on dedicated servers FIX: Fixed the game crash on leave/restart game caused by the v1.2 patch FIX: Fill type names is now properly translated when filling vehicle FIX: Should now be possible to use 'Fill Vehicle' on vehicles with hidden fill units (e.g. ![]() FIX: Tweaked the exit/restart feature for faster restarts NEW: Added new console commands (see notes) ![]() NEW: Added "Restart savegame" command (different from exit to menu) NEW: Last command can be repeated via hotkey (experimental feature) To be able to use "Repeat last action" you need to bind a hotkey in the input binding settings single player or self-hosted multiplayer) and does not work on dedicated servers Filling vehicles, saving the game and spawning bales/pallets/trees currently only work if you are the host of the game (i.e. Many of the features requires that you have admin access (to prevent cheating in multiplayer) - in single player everyone is admin though :) ![]() Both commands will do a clean restart of the game client (the exit and restart commands in the menu will do a soft reset). You also have the console command 'ee' to exit the game (to main menu) and the 'rr' command to restart the current savegame. Now PowerTools properly distinguish between exit to menu and restart, even if the game is started with either the '-restart' and/or the '-autoStartSavegameId N' flags If you choose the "Exit to menu" option when also have started the game with the '-restart -autoStartSavegameId 1' startup flags, the game will automagically restart your savegame '=100' would set your bank account to 100 To reset your money (or set to a specific amount) use '=' as a prefix, e.g. IMPORTANT: Features marked with an asterisk (*) isn't available on dedicated servers, only in singleplayer and self-hosted multiplayer. Toggle "Flight mode" (then use J to activate flight mode and Q/E to ascend/descend in the air) Quickly exit current game and go to the main menu (or restart the savegame, see below) Quickly save the current game, ether via hotkey or the menu * Spawn tree logs - currently only supports birch, spruce and pine (in a limited number of lengths) * Spawn any type of bale - supports round/square, all sizes and all types (straw, silage, cotton etc) * Spawn any type of pallet (including production materials like sugar and clothes) * Fill vehicle - supports vehicles with multiple tanks/storage units and accepts any filltype supported by the vehicle * From there you can quikly navigate to the different functions without the need for a mouse or navigating through multiple menus. Using a single key/button (configurable, default F12) you activate the Power Tools menu. Especially useful if you are a modder or do mod reviews. With the Power Tools you have quick and easy access to some "quality of life" features. ![]()
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