Not being able to perform a special when meter is empty is also a bit grating at times, same with not being able to use forward special during a grab or while being hit. My suggestion as far as forward and backward rolling would be to have block animation cancelled into the two by pressing fwd or back twice respectively. Blocking and Rolling doesn't feel natural at all, having a button for rolling specifically just feels unnecessary especially in a 2d brawler, the original method worked better. HUD is pretty cluttered, what does the blue meter do? combo counter just gets in the way, enemy life bars could probably be shorten and moved next to the portrait to add a little more breathing room, not really a major problem but could help improve the presentations over all wtf? In various cases they move way too damn fast, I gave up at zamza to be frank it kills the experience having to resort to cheap tactics to beat these bosses when you have a large array of moves in your arsenal Rage moves these bosses have are just a chore to deal with especially considering when you get hit with them they drain your special meter. bosses are tedious as hell to fight, they aren't so much as hard as they are just annoying and uninteresting. speaking of space, maybe the resolution is a bit too big, too much empty space at times, this could be fixed by maybe adding more objects, hazards etc to populate these areas cowardly AI on standard goons, in some cases enemies stay off screen and refuse to advance, this is even worse when combined with the amount of space there is to walk in being able to see more of the stages vertically is another plus, feels cinematic the audio is amazing, could use a little mixing but attacks sound like they hurt and other sounds are nice on the ears moves seem pretty solid, rage attacks always seemed to be something the game could add without going over board (especially if you consider SoR2 on the game gear had them) presentation is great, wider screen to accommodate 4 players is a plus combos are pretty smooth and do feel like it has impact to them That being said this definitely has the potential to be on of those enjoyably projects for the fluidity of controlling the characters alone.
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